Here is a list of my presentations and publications.
Papers and Presentations
Next-Gen Content Creation for Next-Gen AI, D. Isla, Invited talk, Foundations of Digital Games (FDG) 2009 [ppt]
Beyond Behavior: An Introduction to Knowledge
Representation, D. Isla, P. Gorniak,
AI Summit GDC 2009 [ppt]
Halo 3 Objective Trees: A Declarative Approach to
Multi-agent Coordination, D. Isla, Invited talk, Artificial
Intelligence and Interactive Digital Entertainment (AIIDE) 2008 [ppt]
Halo AI Retrospective: 8 Years of Work on 30 Seconds
of Fun, D. Isla, Programming Keynote, Develop 2008 [ppt]
Transparent Decision-Making and AI Design, D. Isla, Seoul International Games Symposium (SIGS)
2008 [ppt]
The Two Faces of Video Game AI, New Paradigms in Using Computers (NPUC) IBM
Almaden Research Center 2008 [ppt]
Building A Better Battle: The Halo 3 AI Objectives
System, D. Isla, GDC 2008 [ppt]
Dude, Where's My Warthog: From Pathfinding to
General Spatial Competence, D. Isla, Invited talk, Artificial
Intelligence and Interactive Digital Entertainment (AIIDE) 2005 [ppt]
Handling Complexity in the Halo 2 AI, D. Isla, GDC 2005 [doc] [ppt]
The Halo 2 AI in 10 Minutes or Less, D. Isla, SD Forum 2004 [ppt]
"Low Level" Intelligence for "Low
Level" Character Animation,
D. Isla, B. Blumberg, Sketches and Applications, SIGGRAPH 2002 [pdf] [ppt]
Object Persistence for Synthetic Creatures, D. Isla, B. Blumberg, Autonomous Agents and Multi-agent
Systems (AAMAS) 2002. Winner Best Student Paper Award. [pdf] [ppt]
New Challenges for Character-Based AI for Games, D. Isla, B. Blumberg, AAAI Symposium on AI and
Interactive Entertainment 2002 [pdf]
A Layered Brain Architecture for Synthetic Creatures, D. Isla, R. Burke, M. Downie, B. Blumberg, International
Joint Conferences on Artificial Intelligence (IJCAI) 2001 [pdf]
CreatureSmarts: The Art and Architecture of a
Virtual Brain, R. Burke, D. Isla, M.
Downie, Y. Ivanov, B. Blumberg, GDC 2001 [pdf]
Articles
Probabilistic Target Tracking and Search Using Occupancy Maps, D. Isla, AI Game Programming Wisdom 3, Charles River Media 2006
Blackboard Techniques , D. Isla, B. Blumberg, AI Game Programming Wisdom, Charles River Media 2002
Thesis
The Virtual Hippocampus: Spatial Common Sense for
Synthetic Creatures, D. Isla, Masters
Thesis, MIT Media Lab, August 2001 [pdf]